$SB
Public Variables
float
Time to cloak, in seconds.
float
Speed to reduce the damage flash effect per tick.
float
Distance at which a weapon's muzzle vector is fully corrected to match where the player is looking.
float
Speed to reduce the whiteout effect per tick.
Detailed Description
Public Variables
float CloakSpeed
Time to cloak, in seconds.
float DFDec
Speed to reduce the damage flash effect per tick.
note:Relies on the flash postFx.
float FullCorrectionDistance
Distance at which a weapon's muzzle vector is fully corrected to match where the player is looking.
When a weapon image has correctMuzzleVector set and the Player is in 1st person, the muzzle vector from the weapon is modified to match where the player is looking. Beyond the FullCorrectionDistance the muzzle vector is always corrected. Between FullCorrectionDistance and the player, the weapon's muzzle vector is adjusted so that the closer the aim point is to the player, the closer the muzzle vector is to the true (non-corrected) one.
float WODec
Speed to reduce the whiteout effect per tick.
note:Relies on the flash postFx.