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consoledoc.h

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Public Variables

float

Time to cloak, in seconds.

float

Speed to reduce the damage flash effect per tick.

float

Distance at which a weapon's muzzle vector is fully corrected to match where the player is looking.

float

Speed to reduce the whiteout effect per tick.

Detailed Description

Public Variables

float CloakSpeed 

Time to cloak, in seconds.

float DFDec 

Speed to reduce the damage flash effect per tick.

note:

Relies on the flash postFx.

float FullCorrectionDistance 

Distance at which a weapon's muzzle vector is fully corrected to match where the player is looking.

When a weapon image has correctMuzzleVector set and the Player is in 1st person, the muzzle vector from the weapon is modified to match where the player is looking. Beyond the FullCorrectionDistance the muzzle vector is always corrected. Between FullCorrectionDistance and the player, the weapon's muzzle vector is adjusted so that the closer the aim point is to the player, the closer the muzzle vector is to the true (non-corrected) one.

float WODec 

Speed to reduce the whiteout effect per tick.

note:

Relies on the flash postFx.