$pref::Video

consoledoc.h

More...

Public Variables

int

Global variable defining the default anisotropy value.

bool

Disables vertical sync on the active device.

float

Will force the shader model if the value is positive and less than the shader model supported by the active device. Use 0 for fixed function.

string

The file path of the texture to display when the requested texture is missing.

int

The number of mipmap levels to drop on loaded textures to reduce video memory usage. It will skip any textures that have been defined as not allowing down scaling.

string

The file path of the texture to display when the requested texture is unavailable.

string

The file path of the texture used to warn the developer.

Detailed Description

Public Variables

int defaultAnisotropy 

Global variable defining the default anisotropy value.

Controls the default anisotropic texture filtering level for all materials, including the terrain. This value can be changed at runtime to see its affect without reloading.

bool disableVerticalSync 

Disables vertical sync on the active device.

note:

The video mode must be reset for the change to take affect.

float forcedPixVersion 

Will force the shader model if the value is positive and less than the shader model supported by the active device. Use 0 for fixed function.

note:

The graphics device must be reset for the change to take affect.

string missingTexturePath 

The file path of the texture to display when the requested texture is missing.

int textureReductionLevel 

The number of mipmap levels to drop on loaded textures to reduce video memory usage. It will skip any textures that have been defined as not allowing down scaling.

string unavailableTexturePath 

The file path of the texture to display when the requested texture is unavailable.

Often this texture is used by GUI controls to indicate that the request image is unavailable.

string warningTexturePath 

The file path of the texture used to warn the developer.