$pref::Video
Public Variables
int
Global variable defining the default anisotropy value.
bool
Disables vertical sync on the active device.
float
Will force the shader model if the value is positive and less than the shader model supported by the active device. Use 0 for fixed function.
string
The file path of the texture to display when the requested texture is missing.
int
The number of mipmap levels to drop on loaded textures to reduce video memory usage. It will skip any textures that have been defined as not allowing down scaling.
string
The file path of the texture to display when the requested texture is unavailable.
string
The file path of the texture used to warn the developer.
Detailed Description
Public Variables
int defaultAnisotropy
Global variable defining the default anisotropy value.
Controls the default anisotropic texture filtering level for all materials, including the terrain. This value can be changed at runtime to see its affect without reloading.
bool disableVerticalSync
Disables vertical sync on the active device.
note:The video mode must be reset for the change to take affect.
float forcedPixVersion
Will force the shader model if the value is positive and less than the shader model supported by the active device. Use 0 for fixed function.
note:The graphics device must be reset for the change to take affect.
string missingTexturePath
The file path of the texture to display when the requested texture is missing.
int textureReductionLevel
The number of mipmap levels to drop on loaded textures to reduce video memory usage. It will skip any textures that have been defined as not allowing down scaling.
string unavailableTexturePath
The file path of the texture to display when the requested texture is unavailable.
Often this texture is used by GUI controls to indicate that the request image is unavailable.
string warningTexturePath
The file path of the texture used to warn the developer.