$pref

consoledoc.h

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Public Variables

bool

Indicates if local lights(point/spot) can cast shadows.

bool

If true, the bad word filter will be enabled.

bool

If true, post effects will be eanbled.

float

Distance at which light fading should have fully faded if $pref::useLightFade is on.

float

Distance at which light fading begins if $pref::useLightFade is on.

int

The maximum number of local lights that can be rendered at a time. If set to -1, then no limit.

float

Max distance for reflection probes to render.

int

Max number of Environment Probes that can be rendered per-frame.

float

Distance at which static object fading should have fully faded if $pref::useStaticObjectFade is on.

float

Distance at which static object fading begins if $pref::useStaticObjectFade is on.

float

Size of object where if the bounds is at or bigger than this, it will be ignored in the $pref::useStaticObjectFade logic. Useful for very large, distance-important objects.

bool

Indicates if local lights should utilize the distance-based object fadeout logic.

bool

Indicates if all statics should utilize the distance-based object fadeout logic.

float

Radius to affect the wind.

Detailed Description

Public Variables

bool allowLocalLightShadows 

Indicates if local lights(point/spot) can cast shadows.

bool enableBadWordFilter 

If true, the bad word filter will be enabled.

bool enablePostEffects 

If true, post effects will be eanbled.

float lightFadeEnd 

Distance at which light fading should have fully faded if $pref::useLightFade is on.

float lightFadeStart 

Distance at which light fading begins if $pref::useLightFade is on.

int maximumNumOfLights 

The maximum number of local lights that can be rendered at a time. If set to -1, then no limit.

float maxProbeDrawDistance 

Max distance for reflection probes to render.

int MaxProbesPerFrame 

Max number of Environment Probes that can be rendered per-frame.

float staticObjectFadeEnd 

Distance at which static object fading should have fully faded if $pref::useStaticObjectFade is on.

float staticObjectFadeStart 

Distance at which static object fading begins if $pref::useStaticObjectFade is on.

float staticObjectUnfadeableSize 

Size of object where if the bounds is at or bigger than this, it will be ignored in the $pref::useStaticObjectFade logic. Useful for very large, distance-important objects.

bool useLightFade 

Indicates if local lights should utilize the distance-based object fadeout logic.

bool useStaticObjectFade 

Indicates if all statics should utilize the distance-based object fadeout logic.

float windEffectRadius 

Radius to affect the wind.