$pref
Namespaces:
Public Variables
bool
Indicates if local lights(point/spot) can cast shadows.
bool
If true, the bad word filter will be enabled.
bool
If true, post effects will be eanbled.
float
Distance at which light fading should have fully faded if $pref::useLightFade is on.
float
Distance at which light fading begins if $pref::useLightFade is on.
int
The maximum number of local lights that can be rendered at a time. If set to -1, then no limit.
float
Max distance for reflection probes to render.
int
Max number of Environment Probes that can be rendered per-frame.
float
Distance at which static object fading should have fully faded if $pref::useStaticObjectFade is on.
float
Distance at which static object fading begins if $pref::useStaticObjectFade is on.
float
Size of object where if the bounds is at or bigger than this, it will be ignored in the $pref::useStaticObjectFade logic. Useful for very large, distance-important objects.
bool
Indicates if local lights should utilize the distance-based object fadeout logic.
bool
Indicates if all statics should utilize the distance-based object fadeout logic.
float
Radius to affect the wind.
Detailed Description
Public Variables
bool allowLocalLightShadows
Indicates if local lights(point/spot) can cast shadows.
bool enableBadWordFilter
If true, the bad word filter will be enabled.
bool enablePostEffects
If true, post effects will be eanbled.
float lightFadeEnd
Distance at which light fading should have fully faded if $pref::useLightFade is on.
float lightFadeStart
Distance at which light fading begins if $pref::useLightFade is on.
int maximumNumOfLights
The maximum number of local lights that can be rendered at a time. If set to -1, then no limit.
float maxProbeDrawDistance
Max distance for reflection probes to render.
int MaxProbesPerFrame
Max number of Environment Probes that can be rendered per-frame.
float staticObjectFadeEnd
Distance at which static object fading should have fully faded if $pref::useStaticObjectFade is on.
float staticObjectFadeStart
Distance at which static object fading begins if $pref::useStaticObjectFade is on.
float staticObjectUnfadeableSize
Size of object where if the bounds is at or bigger than this, it will be ignored in the $pref::useStaticObjectFade logic. Useful for very large, distance-important objects.
bool useLightFade
Indicates if local lights should utilize the distance-based object fadeout logic.
bool useStaticObjectFade
Indicates if all statics should utilize the distance-based object fadeout logic.
float windEffectRadius
Radius to affect the wind.