$Decals
Public Variables
bool
If true, the decal spheres will be visualized when in the editor.
bool
If true, will merge all PrimitiveBuffers and VertexBuffers into a pair of pools before clearing them at the end of a frame.
float
The distance at which the decal system will start breaking up decal spheres when adding new decals.
float
The radius beyond which the decal system will start breaking up decal spheres when adding new decals.
Detailed Description
Public Variables
bool debugRender
If true, the decal spheres will be visualized when in the editor.
bool poolBuffers
If true, will merge all PrimitiveBuffers and VertexBuffers into a pair of pools before clearing them at the end of a frame.
If false, will just clear them at the end of a frame.
float sphereDistanceTolerance
The distance at which the decal system will start breaking up decal spheres when adding new decals.
float sphereRadiusTolerance
The radius beyond which the decal system will start breaking up decal spheres when adding new decals.