$Decals

consoledoc.h

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Public Variables

bool

If true, the decal spheres will be visualized when in the editor.

bool

If true, will merge all PrimitiveBuffers and VertexBuffers into a pair of pools before clearing them at the end of a frame.

float

The distance at which the decal system will start breaking up decal spheres when adding new decals.

float

The radius beyond which the decal system will start breaking up decal spheres when adding new decals.

Detailed Description

Public Variables

bool debugRender 

If true, the decal spheres will be visualized when in the editor.

bool poolBuffers 

If true, will merge all PrimitiveBuffers and VertexBuffers into a pair of pools before clearing them at the end of a frame.

If false, will just clear them at the end of a frame.

float sphereDistanceTolerance 

The distance at which the decal system will start breaking up decal spheres when adding new decals.

float sphereRadiusTolerance 

The radius beyond which the decal system will start breaking up decal spheres when adding new decals.