Water
Classes:
class
A water volume defined by a 3D spline.
class
A block shaped water volume defined by a 3D scale and orientation.
class
Abstract base class for representing a body of water.
class
Represents a large body of water stretching to the horizon in all directions.
Variables
bool
Force all water objects to use static cubemap reflections.
bool
If true, will render the wireframe of the WaterObject.
Detailed Description
Variables
bool disableTrueReflections
Force all water objects to use static cubemap reflections.
bool wireframe
If true, will render the wireframe of the WaterObject.