Water

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Classes:

class

A water volume defined by a 3D spline.

class

A block shaped water volume defined by a 3D scale and orientation.

class

Abstract base class for representing a body of water.

class

Represents a large body of water stretching to the horizon in all directions.

Variables

bool

Force all water objects to use static cubemap reflections.

bool

If true, will render the wireframe of the WaterObject.

Detailed Description

Variables

bool disableTrueReflections 

Force all water objects to use static cubemap reflections.

bool wireframe 

If true, will render the wireframe of the WaterObject.