RenderBin

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Classes:

class

A render bin for zodiac rendering on GroundPlane objects.

class

A render bin for zodiac rendering on MeshRoad objects.

class

A render bin for zodiac rendering on polysoup TSStatic objects.

class

A render bin for zodiac rendering on Terrain objects.

class

The abstract base for all render bins.

class

The render bin which performs a z+normals deferred used in Advanced Lighting.

class

A render bin for the glow pass.

class

A render bin for batch rendering imposters.

class

A render bin for mesh rendering.

class

A render bin which uses object callbacks for rendering.

class

A render bin which renders occlusion query requests.

class

A render bin which renders particle geometry.

class

A grouping of render bin managers which forms a render pass.

class

A non-rendering render bin used to enable/disable a RenderPassStateToken.

class

Abstract base class for RenderFormatToken, used to manipulate what goes on in the render manager.

class

A render bin which uses object callbacks for rendering.

class

A render bin for terrain mesh rendering.

class

An abstract base class for render bin managers that render to a named textue target.

class

A render bin for rendering translucent meshes.

Enumerations

enum
RenderTexTargetSize {
  windowsize 
  windowsizescaled 
  fixedsize 
}

What size to render the target texture. Sizes are based on the Window the render is occuring in.

Variables

bool

A debugging feature which renders the occlusion volumes to the scene.

bool

Used to enable wireframe rendering on terrain for debugging.

Detailed Description

Enumerations

RenderTexTargetSize

Enumerator

windowsize

Render to the size of the window.

windowsizescaled

Render to the size of the window, scaled to the render target's size.

fixedsize

Don't scale the target texture, and render to its default size.

What size to render the target texture. Sizes are based on the Window the render is occuring in.

Variables

bool debugRender 

A debugging feature which renders the occlusion volumes to the scene.

bool renderWireframe 

Used to enable wireframe rendering on terrain for debugging.