RenderBin
Classes:
A render bin for zodiac rendering on GroundPlane objects.
A render bin for zodiac rendering on MeshRoad objects.
A render bin for zodiac rendering on polysoup TSStatic objects.
A render bin for zodiac rendering on Terrain objects.
The abstract base for all render bins.
The render bin which performs a z+normals deferred used in Advanced Lighting.
A render bin for the glow pass.
A render bin for batch rendering imposters.
A render bin for mesh rendering.
A render bin which uses object callbacks for rendering.
A render bin which renders occlusion query requests.
A render bin which renders particle geometry.
A grouping of render bin managers which forms a render pass.
A non-rendering render bin used to enable/disable a RenderPassStateToken.
Abstract base class for RenderFormatToken, used to manipulate what goes on in the render manager.
A render bin which uses object callbacks for rendering.
A render bin for terrain mesh rendering.
An abstract base class for render bin managers that render to a named textue target.
A render bin for rendering translucent meshes.
Enumerations
RenderTexTargetSize { windowsize windowsizescaled fixedsize }
What size to render the target texture. Sizes are based on the Window the render is occuring in.
Variables
bool
A debugging feature which renders the occlusion volumes to the scene.
bool
Used to enable wireframe rendering on terrain for debugging.
Detailed Description
Enumerations
RenderTexTargetSize
Enumerator
- windowsize
Render to the size of the window.
- windowsizescaled
Render to the size of the window, scaled to the render target's size.
- fixedsize
Don't scale the target texture, and render to its default size.
What size to render the target texture. Sizes are based on the Window the render is occuring in.