Forest
Classes:
Forest is a global-bounds scene object provides collision and rendering for a (.forest) data file.
Represents a type of ForestItem and parameters for how it is placed when painting with a ForestBrush that contains it.
Base class for defining a type of ForestItem. It does not implement loading or rendering of the shapeFile.
Object responsible for simulating wind in a level.
Concrete implementation of ForestItemData which loads and renders dts format shapeFiles.
Variables
bool
A debugging aid which will disable rendering of all imposters in the forest.
bool
A debugging aid which renders the forest bounds.
bool
A debugging aid which renders the forest cell bounds.
bool
A debugging aid which will force all forest items to be rendered as imposters.
Detailed Description
Variables
bool disableImposters
A debugging aid which will disable rendering of all imposters in the forest.
bool drawBounds
A debugging aid which renders the forest bounds.
bool drawCells
A debugging aid which renders the forest cell bounds.
bool forceImposters
A debugging aid which will force all forest items to be rendered as imposters.