Foliage

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Classes:

class

An emitter to replicate fxFoliageItem objects across an area.

class

The object definition for shapes that will be replicated across an area using an fxShapeReplicator.

class

An emitter for objects to replicate across an area.

class

Covers the ground in a field of objects (IE: Grass, Flowers, etc).

Variables

float

A global LOD scalar which can reduce the overall density of placed GroundCover.

float

A global fade scalar which can reduce the overall rendered distance of placed GroundCover.

int

Stat for number of rendered billboard batches.

int

Stat for number of rendered billboards.

int

Stat for number of rendered cells.

int

Stat for number of rendered shapes.

Functions

void

Activates the shape replicator.

void

Activates the foliage replicator.

Detailed Description

Variables

float densityScale 

A global LOD scalar which can reduce the overall density of placed GroundCover.

float fadeScale 

A global fade scalar which can reduce the overall rendered distance of placed GroundCover.

int renderedBatches 

Stat for number of rendered billboard batches.

int renderedBillboards 

Stat for number of rendered billboards.

int renderedCells 

Stat for number of rendered cells.

int renderedShapes 

Stat for number of rendered shapes.

Functions

StartClientReplication()

Activates the shape replicator.

// Call the function
StartClientReplication()

StartFoliageReplication()

Activates the foliage replicator.

// Call the function
StartFoliageReplication();