Foliage
Classes:
An emitter to replicate fxFoliageItem objects across an area.
The object definition for shapes that will be replicated across an area using an fxShapeReplicator.
An emitter for objects to replicate across an area.
Covers the ground in a field of objects (IE: Grass, Flowers, etc).
Variables
float
A global LOD scalar which can reduce the overall density of placed GroundCover.
float
A global fade scalar which can reduce the overall rendered distance of placed GroundCover.
int
Stat for number of rendered billboard batches.
int
Stat for number of rendered billboards.
int
Stat for number of rendered cells.
int
Stat for number of rendered shapes.
Functions
void
Activates the shape replicator.
void
Activates the foliage replicator.
Detailed Description
Variables
float densityScale
A global LOD scalar which can reduce the overall density of placed GroundCover.
float fadeScale
A global fade scalar which can reduce the overall rendered distance of placed GroundCover.
int renderedBatches
Stat for number of rendered billboard batches.
int renderedBillboards
Stat for number of rendered billboards.
int renderedCells
Stat for number of rendered cells.
int renderedShapes
Stat for number of rendered shapes.
Functions
StartClientReplication()
Activates the shape replicator.
// Call the function StartClientReplication()
StartFoliageReplication()
Activates the foliage replicator.
// Call the function StartFoliageReplication();