EnviroMisc

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Classes:

class

An invisible shape that allow objects within it to have an accumulation map.

class

A renderable, collidable convex shape defined by a collection of surface planes.

class

Stores and controls the rendering and status information for a game level.

class

A single joint, or knot, along a path. Should be stored inside a Path container object. A path markers can be one of three primary movement types: "normal", "Position Only", or "Kink".

class

Level object which defines the boundaries of the level.

class

This is a base class for all "marker" related objets. It is a 3D representation of a point in the level.

class

A very basic class containing information used by MissionMarker objects for rendering.

class

An invisible shape that causes objects hidden from view behind it to not be rendered.

class

A spline along which various objects can move along. The spline object acts like a container for Marker objects, which make up the joints, or knots, along the path. Paths can be assigned a speed, can be looping or non-looping. Each of a path's markers can be one of three primary movement types: "normal", "Position Only", or "Kink".

class

Physical Zones are areas that modify the player's gravity and/or velocity and/or applied force.

class

An object that provides a "window" into a zone, allowing a viewer to see what's rendered in the zone.

class

A collection of arbitrary objects which can be allocated and manipulated as a group.

class

A datablock which defines performance and quality properties for dynamic reflections.

class

This class is used for creating any type of game object, assigning it a class, datablock, and other properties when it is spawned.

class

The TerrainMaterial class orginizes the material settings for a single terrain material layer.

class

Environmental object that triggers a day/night cycle in level.

class

Special type of marker, distinguished by a name and team ID number.

class

An object that represents an interior space.

Enumerations

enum
MarkerKnotType {
  Normal 
  Only 
  Kink 
}

The type of knot that this marker will be.

enum
MarkerSmoothingType {
  Spline 
  Linear 
}

The type of smoothing this marker will have for pathed objects.

Functions

Detailed Description

Enumerations

MarkerKnotType

Enumerator

Normal

Knot will have a smooth camera translation/rotation effect.

Only

Will do the same for translations, leaving rotation un-touched.

Kink

The rotation will take effect immediately for an abrupt rotation change.

The type of knot that this marker will be.

MarkerSmoothingType

Enumerator

Spline

Marker will cause the movements of the pathed object to be smooth.

Linear

Marker will have no smoothing effect.

Volume attenuates linearly from the references distance onwards to max distance where it reaches zero.

The type of smoothing this marker will have for pathed objects.

Functions

getMissionAreaServerObject()

Get the MissionArea object, if any.