Atmosphere

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Classes:

class

Renders up to three layers of scrolling cloud-cover textures overhead.

class

A layer of clouds which change shape over time and are affected by scene lighting.

class

Object responsible for simulating wind in a level.

class

An emitter for lightning bolts.

class

Common data for a Lightning emitter object.

class

Network event that triggers a lightning strike on the client when it is received.

class

Defines a precipitation based storm (rain, snow, etc).

class

Defines the droplets used in a storm (raindrops, snowflakes, etc).

class

Represents both the sun and sky for scenes with a dynamic time of day.

class

Represents the sky with an artist-created cubemap.

class

A global light affecting your entire scene and optionally renders a corona effect.

class

Creates and maintains one set of rendertargets to be used by every VolumetricFog object in the scene.

Detailed Description