Atmosphere
Classes:
Renders up to three layers of scrolling cloud-cover textures overhead.
A layer of clouds which change shape over time and are affected by scene lighting.
Object responsible for simulating wind in a level.
An emitter for lightning bolts.
Common data for a Lightning emitter object.
Network event that triggers a lightning strike on the client when it is received.
Defines a precipitation based storm (rain, snow, etc).
Defines the droplets used in a storm (raindrops, snowflakes, etc).
Represents both the sun and sky for scenes with a dynamic time of day.
Represents the sky with an artist-created cubemap.
A global light affecting your entire scene and optionally renders a corona effect.
Creates and maintains one set of rendertargets to be used by every VolumetricFog object in the scene.