Torque3D Documentation / _generateds / VolumetricFogRTManager

VolumetricFogRTManager

consoledoc.h

Creates and maintains one set of rendertargets to be used by every VolumetricFog object in the scene.

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Public Static Attributes

bool

Disables rendering of all instances of this type.

bool

Disables selection of all instances of this type.

Detailed Description

Creates and maintains one set of rendertargets to be used by every VolumetricFog object in the scene.

Will be loaded at startup end removed when ending game.

Methods: get() returns the currently loaded VolumetricFogRTManager, also accessible through VFRTM define. Init() Initializes the rendertargets, called when a VolumetricFog object is added to the scene. isInitialed() returns true if Rendertargets are present, false if not, then Init() should be called to create the rendertargets. setQuality(U32 Quality) Normally a rendertarget has the same size as the view, with this method you can scale down the size of it. Be aware that scaling down will introduce renderartefacts.

Public Static Attributes

bool isRenderable 

Disables rendering of all instances of this type.

bool isSelectable 

Disables selection of all instances of this type.