Torque3D Documentation / _generateds / ShapeAnimationAsset

ShapeAnimationAsset

consoledoc.h

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Public Attributes

assetLooseFilePath

Path to the file name containing the animation.

string

Name of the animation.

int

Which frame of the reference animation do we use for our blending.

string

AssetID of the animation to reference for our blending.

int

What fram does this animation clip end on.

bool

Is this animation blended with another?

bool

Is this animation looping?

bool

If true, this animation asset just referrs to an embedded animation of a regular shape mesh. If false, it is a self-contained animation file.

bool

Are the rotation values padded.

bool

Are the transform values padded.

int

What frame does this animation clip start on.

Public Functions

int

Gets the number of animations for this shape asset.

Detailed Description

UNDOCUMENTED!

Public Attributes

assetLooseFilePath animationFile 

Path to the file name containing the animation.

string animationName 

Name of the animation.

int blendFrame 

Which frame of the reference animation do we use for our blending.

string blendRefAnimation 

AssetID of the animation to reference for our blending.

int endFrame 

What fram does this animation clip end on.

bool isBlend 

Is this animation blended with another?

bool isCyclic 

Is this animation looping?

bool isEmbedded 

If true, this animation asset just referrs to an embedded animation of a regular shape mesh. If false, it is a self-contained animation file.

bool padRotation 

Are the rotation values padded.

bool padTransforms 

Are the transform values padded.

int startFrame 

What frame does this animation clip start on.

Public Functions

getAnimationCount()

Gets the number of animations for this shape asset.

return:

Animation count.