RibbonData

consoledoc.h

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Ribbon

float
size [4]

The size of the ribbon at the specified keyframe.

LinearColorF
color [4]

The colour of the ribbon at the specified keyframe.

float

The position of the keyframe along the lifetime of the ribbon.

int

The amount of segments the Ribbon can maximally have in length.

int

How many segments to add each update.

int

The amount of segments to skip each update.

bool

If true, the ribbon will fade away after deletion.

float

How much to fade the ribbon with each update, after deletion.

string

The material the ribbon uses for rendering.

float

How much to scale each 'tile' with, where 1 means the material is stretchedacross the whole ribbon. (If TexcoordsRelativeToDistance is true, this is in meters.)

bool

If true, this prevents 'floating' texture coordinates.

bool

If true, texture coordinates are scaled relative to distance, this prevents'stretched' textures.

Detailed Description

UNDOCUMENTED!

Ribbon

float size [4]

The size of the ribbon at the specified keyframe.

LinearColorF color [4]

The colour of the ribbon at the specified keyframe.

float position [4]

The position of the keyframe along the lifetime of the ribbon.

int ribbonLength 

The amount of segments the Ribbon can maximally have in length.

int segmentsPerUpdate 

How many segments to add each update.

int skipAmount 

The amount of segments to skip each update.

bool useFadeOut 

If true, the ribbon will fade away after deletion.

float fadeAwayStep 

How much to fade the ribbon with each update, after deletion.

string ribbonMaterial 

The material the ribbon uses for rendering.

float tileScale 

How much to scale each 'tile' with, where 1 means the material is stretchedacross the whole ribbon. (If TexcoordsRelativeToDistance is true, this is in meters.)

bool fixedTexcoords 

If true, this prevents 'floating' texture coordinates.

bool texcoordsRelativeToDistance 

If true, texture coordinates are scaled relative to distance, this prevents'stretched' textures.