RibbonData
Ribbon
float
size [4]
The size of the ribbon at the specified keyframe.
LinearColorF
color [4]
The colour of the ribbon at the specified keyframe.
float
position [4]
The position of the keyframe along the lifetime of the ribbon.
int
The amount of segments the Ribbon can maximally have in length.
int
How many segments to add each update.
int
The amount of segments to skip each update.
bool
If true, the ribbon will fade away after deletion.
float
How much to fade the ribbon with each update, after deletion.
string
The material the ribbon uses for rendering.
float
How much to scale each 'tile' with, where 1 means the material is stretchedacross the whole ribbon. (If TexcoordsRelativeToDistance is true, this is in meters.)
bool
If true, this prevents 'floating' texture coordinates.
bool
If true, texture coordinates are scaled relative to distance, this prevents'stretched' textures.
Detailed Description
UNDOCUMENTED!
Ribbon
float size [4]
The size of the ribbon at the specified keyframe.
LinearColorF color [4]
The colour of the ribbon at the specified keyframe.
float position [4]
The position of the keyframe along the lifetime of the ribbon.
int ribbonLength
The amount of segments the Ribbon can maximally have in length.
int segmentsPerUpdate
How many segments to add each update.
int skipAmount
The amount of segments to skip each update.
bool useFadeOut
If true, the ribbon will fade away after deletion.
float fadeAwayStep
How much to fade the ribbon with each update, after deletion.
string ribbonMaterial
The material the ribbon uses for rendering.
float tileScale
How much to scale each 'tile' with, where 1 means the material is stretchedacross the whole ribbon. (If TexcoordsRelativeToDistance is true, this is in meters.)
bool fixedTexcoords
If true, this prevents 'floating' texture coordinates.
bool texcoordsRelativeToDistance
If true, texture coordinates are scaled relative to distance, this prevents'stretched' textures.