Torque3D Documentation / _generateds / RenderPassManager

RenderPassManager

consoledoc.h

A grouping of render bin managers which forms a render pass.

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Public Functions

void

Add as a render bin manager to the pass.

getManager(int index)

Returns the render bin manager at the index or null if the index is out of range.

int

Returns the total number of bin managers.

void

Removes a render bin manager.

Detailed Description

A grouping of render bin managers which forms a render pass.

The render pass is used to order a set of RenderBinManager objects which are used when rendering a scene. This class does little work itself other than managing its list of render bins.

In 'core/scripts/client/renderManager.cs' you will find the DiffuseRenderPassManager which is used by the C++ engine to render the scene.

Public Functions

addManager(RenderBinManager renderBin)

Add as a render bin manager to the pass.

getManager(int index)

Returns the render bin manager at the index or null if the index is out of range.

getManagerCount()

Returns the total number of bin managers.

removeManager(RenderBinManager renderBin)

Removes a render bin manager.