Torque3D Documentation / _generateds / RenderObjectExample

RenderObjectExample

consoledoc.h

An example scene object which renders using a callback.

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Public Static Attributes

bool

Disables rendering of all instances of this type.

bool

Disables selection of all instances of this type.

Detailed Description

An example scene object which renders using a callback.

This class implements a basic SceneObject that can exist in the world at a 3D position and render itself. Note that RenderObjectExample handles its own rendering by submitting itself as an ObjectRenderInst (see renderInstance enderPassmanager.h) along with a delegate for its render() function. However, the preffered rendering method in the engine is to submit a MeshRenderInst along with a Material, vertex buffer, primitive buffer, and transform and allow the RenderMeshMgr handle the actual rendering. You can see this implemented in RenderMeshExample.

See the C++ code for implementation details.

Public Static Attributes

bool isRenderable 

Disables rendering of all instances of this type.

bool isSelectable 

Disables selection of all instances of this type.