Torque3D Documentation / _generateds / RenderMeshExample

RenderMeshExample

consoledoc.h

An example scene object which renders a mesh.

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Rendering

string
assetIdString

Public Static Attributes

bool

Disables rendering of all instances of this type.

bool

Disables selection of all instances of this type.

Public Functions

void

A utility method for forcing a network update.

Detailed Description

An example scene object which renders a mesh.

This class implements a basic SceneObject that can exist in the world at a 3D position and render itself. There are several valid ways to render an object in Torque. This class implements the preferred rendering method which is to submit a MeshRenderInst along with a Material, vertex buffer, primitive buffer, and transform and allow the RenderMeshMgr handle the actual setup and rendering for you.

See the C++ code for implementation details.

Rendering

string MaterialFile 

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assetIdString MaterialAsset 

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Public Static Attributes

bool isRenderable 

Disables rendering of all instances of this type.

bool isSelectable 

Disables selection of all instances of this type.

Public Functions

postApply()

A utility method for forcing a network update.