Torque3D Documentation / _generateds / RenderDeferredMgr

RenderDeferredMgr

consoledoc.h

The render bin which performs a z+normals deferred used in Advanced Lighting.

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Detailed Description

The render bin which performs a z+normals deferred used in Advanced Lighting.

This render bin is used in Advanced Lighting to gather all opaque mesh render instances and render them to the g-buffer for use in lighting the scene and doing effects.

PostEffect and other shaders can access the output of this bin by using the #deferred texture target name. See the edge anti-aliasing post effect for an example.

see:

game/core/scripts/client/postFx/edgeAA.cs