RenderDeferredMgr
The render bin which performs a z+normals deferred used in Advanced Lighting.
Detailed Description
The render bin which performs a z+normals deferred used in Advanced Lighting.
This render bin is used in Advanced Lighting to gather all opaque mesh render instances and render them to the g-buffer for use in lighting the scene and doing effects.
PostEffect and other shaders can access the output of this bin by using the #deferred texture target name. See the edge anti-aliasing post effect for an example.
see:
game/core/scripts/client/postFx/edgeAA.cs