ReflectorDesc
A datablock which defines performance and quality properties for dynamic reflections.
ReflectorDesc
int
Size in pixels of the (square) reflection texture. For a cubemap this value is interpreted as size of each face.
float
Near plane distance to use when rendering this reflection. Adjust this to limit self-occlusion artifacts.
float
Far plane distance to use when rendering reflections.
int
Object types which render into this reflection.
float
Scale applied to lod calculation of objects rendering into this reflection ( modulates $pref::TS::detailAdjust ).
float
Priority for updating this reflection, relative to others.
int
If less than maxRateMs has elapsed since this relfection was last updated, then do not update it again. This 'skip' can be disabled by setting maxRateMs to zero.
bool
If available on the device use HOQs to determine if the reflective object is visible before updating its reflection.
Detailed Description
A datablock which defines performance and quality properties for dynamic reflections.
ReflectorDesc is not itself a reflection and does not render reflections. It is a dummy class for holding and exposing to the user a set of reflection related properties. Objects which support dynamic reflections may then reference a ReflectorDesc.
datablock ReflectorDesc( ExampleReflectorDesc ) { texSize = 256; nearDist = 0.1; farDist = 500; objectTypeMask = 0xFFFFFFFF; detailAdjust = 1.0; priority = 1.0; maxRateMs = 0; useOcclusionQuery = true; };
ReflectorDesc
int texSize
Size in pixels of the (square) reflection texture. For a cubemap this value is interpreted as size of each face.
float nearDist
Near plane distance to use when rendering this reflection. Adjust this to limit self-occlusion artifacts.
float farDist
Far plane distance to use when rendering reflections.
int objectTypeMask
Object types which render into this reflection.
float detailAdjust
Scale applied to lod calculation of objects rendering into this reflection ( modulates $pref::TS::detailAdjust ).
float priority
Priority for updating this reflection, relative to others.
int maxRateMs
If less than maxRateMs has elapsed since this relfection was last updated, then do not update it again. This 'skip' can be disabled by setting maxRateMs to zero.
bool useOcclusionQuery
If available on the device use HOQs to determine if the reflective object is visible before updating its reflection.