RadialImpulseEvent
Creates a physics-based impulse effect from a defined central point and magnitude.
Public Static Functions
void
send(string inPosition, float radius, float magnitude)
Applies a radial impulse to any SceneObjects within the area of effect.
Detailed Description
Creates a physics-based impulse effect from a defined central point and magnitude.
Public Static Functions
send(string inPosition, float radius, float magnitude)
Applies a radial impulse to any SceneObjects within the area of effect.
This event is performed both server and client-side.
Parameters:
position | Center point for this radial impulse. |
radius | Distance from the position for this radial impulse to affect. |
magnitude | The force applied to objects within the radius from the position of this radial impulse effect. |
// Define the Position %position = "10.0 15.0 10.0"; // Define the Radius %radius = "25.0"; // Define the Magnitude %magnitude = "30.0" // Create a globalRadialImpulse physics effect. RadialImpulseEvent::send(%position,%radius,%magnitude);