ProximityMineData
Stores common properties for a ProximityMine.
Arming
float
Delay (in seconds) from when the mine is placed to when it becomes active.
Sound to play when the mine is armed (starts at the same time as the armed sequence if defined).
Triggering
float
Delay (in seconds) from arming until the mine automatically triggers and explodes, even if no object has entered the trigger area.
bool
Controls whether the mine can be triggered by the object that owns it.
float
Distance at which an activated mine will detect other objects and explode.
float
Speed above which moving objects within the trigger radius will trigger the mine.
float
Delay (in seconds) from when the mine is triggered until it explodes.
Sound to play when the mine is triggered (starts at the same time as the triggered sequence if defined).
Explosion
float
Offset from the mine's origin where the explosion emanates from.Sometimes a thrown mine may be slightly sunk into the ground. This can be just enough to cause the explosion to occur under the ground, especially on flat ground, which can end up blocking the explosion. This offset along the mine's 'up' normal allows you to raise the explosion origin to a better height.
Callbacks
void
onTriggered(ProximityMine obj, SceneObject target)
Callback invoked when an object triggers the ProximityMine.
void
onExplode(ProximityMine obj, Point3F pos)
Callback invoked when a ProximityMine is about to explode.
Detailed Description
Stores common properties for a ProximityMine.
Arming
float armingDelay
Delay (in seconds) from when the mine is placed to when it becomes active.
SFXTrack armingSound
Sound to play when the mine is armed (starts at the same time as the armed sequence if defined).
Triggering
float autoTriggerDelay
Delay (in seconds) from arming until the mine automatically triggers and explodes, even if no object has entered the trigger area.
Set to 0 to disable.
bool triggerOnOwner
Controls whether the mine can be triggered by the object that owns it.
For example, a player could deploy mines that are only dangerous to other players and not himself.
float triggerRadius
Distance at which an activated mine will detect other objects and explode.
float triggerSpeed
Speed above which moving objects within the trigger radius will trigger the mine.
float triggerDelay
Delay (in seconds) from when the mine is triggered until it explodes.
SFXTrack triggerSound
Sound to play when the mine is triggered (starts at the same time as the triggered sequence if defined).
Explosion
float explosionOffset
Offset from the mine's origin where the explosion emanates from.Sometimes a thrown mine may be slightly sunk into the ground. This can be just enough to cause the explosion to occur under the ground, especially on flat ground, which can end up blocking the explosion. This offset along the mine's 'up' normal allows you to raise the explosion origin to a better height.
Callbacks
onTriggered(ProximityMine obj, SceneObject target)
Callback invoked when an object triggers the ProximityMine.
Parameters:
obj | The ProximityMine object |
target | The object that triggered the mine |
note:This callback is only invoked on the server.
onExplode(ProximityMine obj, Point3F pos)
Callback invoked when a ProximityMine is about to explode.
Parameters:
obj | The ProximityMine object |
pos | The position of the mine explosion |
note:This callback is only invoked on the server.