Prefab

consoledoc.h

A collection of arbitrary objects which can be allocated and manipulated as a group.

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Prefab

filename

(.prefab) File describing objects within this prefab.

Callbacks

void
onLoad(SimGroup children)

Called when the prefab file is loaded and children objects are created.

Public Static Attributes

bool

Disables rendering of all instances of this type.

bool

Disables selection of all instances of this type.

Detailed Description

A collection of arbitrary objects which can be allocated and manipulated as a group.

Prefab always points to a (.prefab) file which defines its objects. In fact more than one Prefab can reference this file and both will update if the file is modified.

Prefab is a very simple object and only exists on the server. When it is created it allocates children objects by reading the (.prefab) file like a list of instructions. It then sets their transform relative to the Prefab and Torque networking handles the rest by ghosting the new objects to clients. Prefab itself is not ghosted.

Prefab

filename fileName 

(.prefab) File describing objects within this prefab.

Callbacks

onLoad(SimGroup children)

Called when the prefab file is loaded and children objects are created.

Parameters:

children

SimGroup containing all children objects.

Public Static Attributes

bool isRenderable 

Disables rendering of all instances of this type.

bool isSelectable 

Disables selection of all instances of this type.