Torque3D Documentation / _generateds / MissionMarkerData

MissionMarkerData

consoledoc.h

ShapeBaseDataSee documentation for ShapeBaseDataGameBaseDataSee documentation for GameBaseDataSimDataBlockSee documentation for SimDataBlockSimObjectSee documentation for SimObjectMissionMarkerDataSee documentation for MissionMarkerData

A very basic class containing information used by MissionMarker objects for rendering.

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Detailed Description

A very basic class containing information used by MissionMarker objects for rendering.

MissionMarkerData, is an extremely barebones class derived from ShapeBaseData. It is solely used by MissionMarker classes (such as SpawnSphere), so that you can see the object while editing a level.

datablock MissionMarkerData(SpawnSphereMarker)
{
   category = "Misc";
   shapeFile = "core/art/shapes/octahedron.dts";
};