MissionMarker

consoledoc.h

This is a base class for all "marker" related objets. It is a 3D representation of a point in the level.

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Public Static Attributes

bool

Disables rendering of all instances of this type.

bool

Disables selection of all instances of this type.

Detailed Description

This is a base class for all "marker" related objets. It is a 3D representation of a point in the level.

The main use of a MissionMarker is to represent a point in 3D space with a mesh and basic ShapeBase information. If you simply need to mark a spot in your level, with no overhead from additional fields, this is a useful object.

new MissionMarker()
{
   dataBlock = "WayPointMarker";
   position = "295.699 -171.817 280.124";
   rotation = "0 0 -1 13.8204";
   scale = "1 1 1";
   isRenderEnabled = "true";
   canSaveDynamicFields = "1";
   enabled = "1";
};

note:

MissionMarkers will not add themselves to the scene except when in the editor.

Public Static Attributes

bool isRenderable 

Disables rendering of all instances of this type.

bool isSelectable 

Disables selection of all instances of this type.