Marker
A single joint, or knot, along a path. Should be stored inside a Path container object. A path markers can be one of three primary movement types: "normal", "Position Only", or "Kink".
Misc
Type of this marker/knot. A "normal" knot will have a smooth camera translation/rotation effect.
int
Milliseconds to next marker in sequence.
Path smoothing at this marker/knot. "Linear" means no smoothing, while "Spline" means to smooth.
Public Static Attributes
bool
Disables rendering of all instances of this type.
bool
Disables selection of all instances of this type.
Detailed Description
A single joint, or knot, along a path. Should be stored inside a Path container object. A path markers can be one of three primary movement types: "normal", "Position Only", or "Kink".
new path() { isLooping = "1"; new Marker() { seqNum = "0"; type = "Normal"; msToNext = "1000"; smoothingType = "Spline"; position = "-0.054708 -35.0612 234.802"; rotation = "1 0 0 0"; }; };
Misc
int seqNum
Marker position in sequence of markers on this path.
MarkerKnotType type
Type of this marker/knot. A "normal" knot will have a smooth camera translation/rotation effect.
"Position Only" will do the same for translations, leaving rotation un-touched. Lastly, a "Kink" means the rotation will take effect immediately for an abrupt rotation change.
int msToNext
Milliseconds to next marker in sequence.
MarkerSmoothingType smoothingType
Path smoothing at this marker/knot. "Linear" means no smoothing, while "Spline" means to smooth.