Lightning
An emitter for lightning bolts.
Strikes
int
Number of lightning strikes to perform per minute.
float
Width of a lightning bolt.
float
Colors
Bolts
float
Percentage chance (0-1) that a given lightning bolt will hit something.
float
Radial distance from the center of the Lightning object for the start point of the bolt.
bool
Controls whether lightning bolts are affected by fog when they are rendered.
Callbacks
void
applyDamage(Point3F hitPosition, Point3F hitNormal, SceneObject hitObject)
Informs an object that it was hit by a lightning bolt and needs to take damage.
Public Static Attributes
bool
Disables rendering of all instances of this type.
bool
Disables selection of all instances of this type.
Public Functions
void
strikeObject(ShapeBase pSB)
Creates a LightningStrikeEvent which strikes a specific object.
void
Creates a LightningStrikeEvent which attempts to strike and damage a random object in range of the Lightning object.
void
Creates a LightningStrikeEvent that triggers harmless lightning bolts on all clients. No objects will be damaged by these bolts.
Detailed Description
An emitter for lightning bolts.
Lightning strike events are created on the server and transmitted to all clients to render the bolt. The strike may be followed by a random thunder sound. Player or Vehicle objects within the Lightning strike range can be hit and damaged by bolts.
Strikes
int strikesPerMinute
Number of lightning strikes to perform per minute.
Automatically invokes strikeRandomPoint() at regular intervals.
float strikeWidth
Width of a lightning bolt.
float strikeRadius
Horizontal size (XY plane) of the search box used to find and damage Player or Vehicle objects within range of the strike.
Only the object at highest altitude with a clear line of sight to the bolt will be hit.
Colors
LinearColorF color
Color to blend the strike texture with.
LinearColorF fadeColor
Color to blend the strike texture with when the bolt is fading away.
Bolts fade away automatically shortly after the strike occurs.
Bolts
float chanceToHitTarget
Percentage chance (0-1) that a given lightning bolt will hit something.
float boltStartRadius
Radial distance from the center of the Lightning object for the start point of the bolt.
The actual start point will be a random point within this radius.
bool useFog
Controls whether lightning bolts are affected by fog when they are rendered.
Callbacks
applyDamage(Point3F hitPosition, Point3F hitNormal, SceneObject hitObject)
Informs an object that it was hit by a lightning bolt and needs to take damage.
Parameters:
hitPosition | World position hit by the lightning bolt. |
hitNormal | Surface normal at hitPosition. |
hitObject | Player or Vehicle object that was hit. function Lightning::applyDamage( %this, %hitPosition, %hitNormal, %hitObject ) { // apply damage to the player %hitObject.applyDamage( 25 ); } |
Public Static Attributes
bool isRenderable
Disables rendering of all instances of this type.
bool isSelectable
Disables selection of all instances of this type.
Public Functions
strikeObject(ShapeBase pSB)
Creates a LightningStrikeEvent which strikes a specific object.
note:This method is currently unimplemented.
strikeRandomPoint()
Creates a LightningStrikeEvent which attempts to strike and damage a random object in range of the Lightning object.
// Generate a damaging lightning strike effect on all clients %lightning.strikeRandomPoint();
warningFlashes()
Creates a LightningStrikeEvent that triggers harmless lightning bolts on all clients. No objects will be damaged by these bolts.
// Generate a harmless lightning strike effect on all clients %lightning.warningFlashes();