LightAnimData
A datablock which defines and performs light animation, such as rotation, brightness fade, and colorization.
Offset
The XYZ translation animation state relative to the light position.
float
offsetA [3]
The value of the A key in the keyframe sequence.
float
OffsetZ [3]
The value of the Z key in the keyframe sequence.
float
offsetPeriod [3]
The animation time for keyframe sequence.
string
offsetKeys [3]
The keyframe sequence encoded into a string where characters from A to Z define a position between the two animation values.
bool
offsetSmooth [3]
If true the transition between keyframes will be smooth.
Rotation
The XYZ rotation animation state relative to the light orientation.
float
rotA [3]
The value of the A key in the keyframe sequence.
float
rotZ [3]
The value of the Z key in the keyframe sequence.
float
rotPeriod [3]
The animation time for keyframe sequence.
string
rotKeys [3]
The keyframe sequence encoded into a string where characters from A to Z define a position between the two animation values.
bool
rotSmooth [3]
If true the transition between keyframes will be smooth.
Color
The RGB color animation state.
float
colorA [3]
The value of the A key in the keyframe sequence.
float
colorZ [3]
The value of the Z key in the keyframe sequence.
float
colorPeriod [3]
The animation time for keyframe sequence.
string
colorKeys [3]
The keyframe sequence encoded into a string where characters from A to Z define a position between the two animation values.
bool
colorSmooth [3]
If true the transition between keyframes will be smooth.
Brightness
The brightness animation state.
float
The value of the A key in the keyframe sequence.
float
The value of the Z key in the keyframe sequence.
float
The animation time for keyframe sequence.
string
The keyframe sequence encoded into a string where characters from A to Z define a position between the two animation values.
bool
If true the transition between keyframes will be smooth.
Detailed Description
A datablock which defines and performs light animation, such as rotation, brightness fade, and colorization.
datablock LightAnimData( SubtlePulseLightAnim ) { brightnessA = 0.5; brightnessZ = 1; brightnessPeriod = 1; brightnessKeys = "aza"; brightnessSmooth = true; };
Offset
The XYZ translation animation state relative to the light position.
float offsetA [3]
The value of the A key in the keyframe sequence.
float OffsetZ [3]
The value of the Z key in the keyframe sequence.
float offsetPeriod [3]
The animation time for keyframe sequence.
string offsetKeys [3]
The keyframe sequence encoded into a string where characters from A to Z define a position between the two animation values.
bool offsetSmooth [3]
If true the transition between keyframes will be smooth.
Rotation
The XYZ rotation animation state relative to the light orientation.
float rotA [3]
The value of the A key in the keyframe sequence.
float rotZ [3]
The value of the Z key in the keyframe sequence.
float rotPeriod [3]
The animation time for keyframe sequence.
string rotKeys [3]
The keyframe sequence encoded into a string where characters from A to Z define a position between the two animation values.
bool rotSmooth [3]
If true the transition between keyframes will be smooth.
Color
The RGB color animation state.
float colorA [3]
The value of the A key in the keyframe sequence.
float colorZ [3]
The value of the Z key in the keyframe sequence.
float colorPeriod [3]
The animation time for keyframe sequence.
string colorKeys [3]
The keyframe sequence encoded into a string where characters from A to Z define a position between the two animation values.
bool colorSmooth [3]
If true the transition between keyframes will be smooth.
Brightness
The brightness animation state.
float brightnessA
The value of the A key in the keyframe sequence.
float brightnessZ
The value of the Z key in the keyframe sequence.
float brightnessPeriod
The animation time for keyframe sequence.
string brightnessKeys
The keyframe sequence encoded into a string where characters from A to Z define a position between the two animation values.
bool brightnessSmooth
If true the transition between keyframes will be smooth.