LevelInfo
Stores and controls the rendering and status information for a game level.
Visibility
float
Closest distance from the camera's position to render the world.
float
Furthest distance from the camera's position to render the world.
float
Furthest distance from the camera's position to render players. Defaults to visibleDistance.
Fog
LinearColorF
The default color for the scene fog.
float
The 0 to 1 density value for the exponential fog falloff.
float
An offset from the camera in meters for moving the start of the fog effect.
float
A height in meters for altitude fog falloff.
LevelInfo
ColorI
The color used to clear the background before the scene or any GUIs are rendered.
Lighting
float
Number of seconds it takes to blend from one ambient light color to a different one.
EaseF
Interpolation curve to use for blending from one ambient light color to a different one.
filename
Accumulation texture.
Sound
The global ambient sound environment.
The distance attenuation model to use.
Detailed Description
Stores and controls the rendering and status information for a game level.
new LevelInfo(theLevelInfo) { visibleDistance = "1000"; fogColor = "0.6 0.6 0.7 1"; fogDensity = "0"; fogDensityOffset = "700"; fogAtmosphereHeight = "0"; canvasClearColor = "0 0 0 255"; canSaveDynamicFields = "1"; levelName = "Blank Room"; desc0 = "A blank room ready to be populated with Torque objects."; Enabled = "1"; };
Visibility
float nearClip
Closest distance from the camera's position to render the world.
float visibleDistance
Furthest distance from the camera's position to render the world.
float visibleGhostDistance
Furthest distance from the camera's position to render players. Defaults to visibleDistance.
float decalBias
NearPlane bias used when rendering Decal and DecalRoad. This should be tuned to the visibleDistance in your level.
Fog
LinearColorF fogColor
The default color for the scene fog.
float fogDensity
The 0 to 1 density value for the exponential fog falloff.
float fogDensityOffset
An offset from the camera in meters for moving the start of the fog effect.
float fogAtmosphereHeight
A height in meters for altitude fog falloff.
LevelInfo
ColorI canvasClearColor
The color used to clear the background before the scene or any GUIs are rendered.
Lighting
float ambientLightBlendPhase
Number of seconds it takes to blend from one ambient light color to a different one.
EaseF ambientLightBlendCurve
Interpolation curve to use for blending from one ambient light color to a different one.
filename AccuTexture
Accumulation texture.
Sound
SFXAmbience soundAmbience
The global ambient sound environment.
SFXDistanceModel soundDistanceModel
The distance attenuation model to use.