LevelAsset
Public Attributes
assetLooseFilePath
Path to the level file with the objects generated as part of the baking process.
assetLooseFilePath
Path to the decals cache file.
assetLooseFilePath
Path to the level file with objects that were removed as part of the baking process. Loaded when the editor is loaded for ease of editing.
assetLooseFilePath
string
Name of the Game Mode to be used with this level.
bool
Is this a sublevel to another Scene.
string
Human-friendly name for the level.
assetLooseFilePath
Path to the navmesh file.
assetLooseFilePath
Path to the level's postFXPreset.
assetLooseFilePath
Path to the image used for selection preview.
Public Functions
string
Gets the full path of the asset's defined decal file.
string
Gets the full path of the asset's defined level file.
string
Gets the full path of the asset's defined postFX preset file.
string
Gets the full path of the asset's defined preview image file.
void
Initiates the loading of asset dependencies for this level.
void
Initiates the unloading of previously loaded asset dependencies for this level.
Detailed Description
UNDOCUMENTED!
Public Attributes
assetLooseFilePath BakedSceneFile
Path to the level file with the objects generated as part of the baking process.
assetLooseFilePath DecalsFile
Path to the decals cache file.
assetLooseFilePath EditorFile
Path to the level file with objects that were removed as part of the baking process. Loaded when the editor is loaded for ease of editing.
assetLooseFilePath ForestFile
Path to the Forest cache file.
string gameModeName
Name of the Game Mode to be used with this level.
bool isSubScene
Is this a sublevel to another Scene.
assetLooseFilePath LevelFile
Path to the actual level file.
string LevelName
Human-friendly name for the level.
assetLooseFilePath NavmeshFile
Path to the navmesh file.
assetLooseFilePath PostFXPresetFile
Path to the level's postFXPreset.
assetLooseFilePath PreviewImage
Path to the image used for selection preview.
Public Functions
getDecalsPath()
Gets the full path of the asset's defined decal file.
The string result of the decal path
getLevelPath()
Gets the full path of the asset's defined level file.
The string result of the level path
getPostFXPresetPath()
Gets the full path of the asset's defined postFX preset file.
The string result of the postFX preset path
getPreviewImagePath()
Gets the full path of the asset's defined preview image file.
The string result of the level preview image path
loadDependencies()
Initiates the loading of asset dependencies for this level.
unloadDependencies()
Initiates the unloading of previously loaded asset dependencies for this level.