ImageAsset
Public Attributes
What the main use-case for the image is for.
bool
Is the image in an HDR format? (Currently unused)
bool
Should the image use mips? (Currently unused).
Public Functions
string
Creates an instance of the given GameObject given the asset definition.
string
Creates an instance of the given GameObject given the asset definition.
Detailed Description
UNDOCUMENTED!
Public Attributes
assetLooseFilePath imageFile
Path to the image file.
ImageAssetType imageType
What the main use-case for the image is for.
bool isHDRImage
Is the image in an HDR format? (Currently unused)
bool UseMips
Should the image use mips? (Currently unused).
Public Functions
getImageInfo()
Creates an instance of the given GameObject given the asset definition.
return:
The GameObject entity created from the asset.
getImagePath()
Creates an instance of the given GameObject given the asset definition.
return:
The GameObject entity created from the asset.