HoverVehicle

consoledoc.h

A hovering vehicle.

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Public Static Attributes

bool

Disables rendering of all instances of this type.

bool

Disables selection of all instances of this type.

Detailed Description

A hovering vehicle.

A hover vehicle is a vehicle that maintains a specific distance between the vehicle and the ground at all times; unlike a flying vehicle which is free to ascend and descend at will.The model used for the HoverVehicle has the following requirements:

Collision mesh

A convex collision mesh at detail size -1.

JetNozzle0-1 nodes

Particle emitter nodes used when thrusting forward.

JetNozzle2-3 nodes

Particle emitter nodes used when thrusting downward.

JetNozzleX node

Particle emitter node used when thrusting backward.

activateBack animation

Non-cyclic animation sequence played when the vehicle begins thrusting forwards.

maintainBack animation

Cyclic animation sequence played after activateBack when the vehicle continues thrusting forwards.

Public Static Attributes

bool isRenderable 

Disables rendering of all instances of this type.

bool isSelectable 

Disables selection of all instances of this type.