GuiShapeNameHud
Displays name and damage of ShapeBase objects in its bounds. Must be a child of a GuiTSCtrl and a server connection must be present.
Colors
LinearColorF
Standard color for the background of the control.
LinearColorF
Color for the control's frame.
LinearColorF
Color for the text on this control.
LinearColorF
Color for the background of each shape name label.
LinearColorF
Color for the frames around each shape name label.
Misc
bool
If true, we draw the background color of the control.
bool
If true, we draw the frame of the control.
bool
If true, we draw a background for each shape name label.
bool
If true, we draw a frame around each shape name label.
Point2I
The padding (in pixels) between the label text and the frame.
float
Amount to vertically offset the control in relation to the ShapeBase object in focus.
float
Visibility distance (how far the player must be from the ShapeBase object in focus) for this control to render.
Detailed Description
Displays name and damage of ShapeBase objects in its bounds. Must be a child of a GuiTSCtrl and a server connection must be present.
This control displays the name and damage value of all named ShapeBase objects on the client. The name and damage of objects within the control's display area are overlayed above the object.
This GUI control must be a child of a TSControl, and a server connection and control object must be present. This is a stand-alone control and relies only on the standard base GuiControl.
new GuiShapeNameHud(){ fillColor = "0.0 1.0 0.0 1.0"; // Fills with a solid green color frameColor = "1.0 1.0 1.0 1.0"; // Solid white frame color textColor = "1.0 1.0 1.0 1.0"; // Solid white text Color showFill = "true"; showFrame = "true"; labelFillColor = "0.0 1.0 0.0 1.0"; // Fills with a solid green color labelFrameColor = "1.0 1.0 1.0 1.0"; // Solid white frame color showLabelFill = "true"; showLabelFrame = "true"; verticalOffset = "0.15"; distanceFade = "15.0"; };
Colors
LinearColorF fillColor
Standard color for the background of the control.
LinearColorF frameColor
Color for the control's frame.
LinearColorF textColor
Color for the text on this control.
LinearColorF labelFillColor
Color for the background of each shape name label.
LinearColorF labelFrameColor
Color for the frames around each shape name label.
Misc
bool showFill
If true, we draw the background color of the control.
bool showFrame
If true, we draw the frame of the control.
bool showLabelFill
If true, we draw a background for each shape name label.
bool showLabelFrame
If true, we draw a frame around each shape name label.
Point2I labelPadding
The padding (in pixels) between the label text and the frame.
float verticalOffset
Amount to vertically offset the control in relation to the ShapeBase object in focus.
float distanceFade
Visibility distance (how far the player must be from the ShapeBase object in focus) for this control to render.