GuiCrossHairHud
Basic cross hair hud. Reacts to state of control object. Also displays health bar for named objects under the cross hair.
Damage
LinearColorF
As the health bar depletes, this color will represent the health loss amount.
LinearColorF
Color for the health bar's frame.
Point2I
Size for the health bar portion of the control.
Point2I
Offset for drawing the damage portion of the health control.
Detailed Description
Basic cross hair hud. Reacts to state of control object. Also displays health bar for named objects under the cross hair.
Uses the base bitmap control to render a bitmap, and decides whether to draw or not depending on the current control object and it's state. If there is ShapeBase object under the cross hair and it's named, then a small health bar is displayed.
new GuiCrossHairHud(){ damageFillColor = "1.0 0.0 0.0 1.0"; // Fills with a solid red color damageFrameColor = "1.0 1.0 1.0 1.0"; // Solid white frame color damageRect = "15 5"; damageOffset = "0 -10"; };
Damage
LinearColorF damageFillColor
As the health bar depletes, this color will represent the health loss amount.
LinearColorF damageFrameColor
Color for the health bar's frame.
Point2I damageRect
Size for the health bar portion of the control.
Point2I damageOffset
Offset for drawing the damage portion of the health control.