GuiChunkedBitmapCtrl
This is a control that will render a specified bitmap or a bitmap specified in a referenced variable.
GuiChunkedBitmapCtrl
filename
This is the bitmap to render to the control.
bool
This decides whether to use the "bitmap" file or a bitmap stored in "variable".
bool
This is no longer in use.
Public Functions
void
setBitmap(string filename)
Set the image rendered in this control.
Detailed Description
This is a control that will render a specified bitmap or a bitmap specified in a referenced variable.
This control allows you to either set a bitmap with the "bitmap" field or with the setBitmap method. You can also choose to reference a variable in the "variable" field such as "$image" and then set "useVariable" to true. This will cause it to synchronize the variable with the bitmap displayed (if the variable holds a valid image). You can then change the variable and effectively changed the displayed image.
$image = "anotherbackground.png"; new GuiChunkedBitmapCtrl(ChunkedBitmap) { bitmap = "background.png"; variable = "$image"; useVariable = false; } // This will result in the control rendering "background.png" // If we now set the useVariable to true it will now render "anotherbackground.png" ChunkedBitmap.useVariable = true;
GuiChunkedBitmapCtrl
filename bitmap
This is the bitmap to render to the control.
bool useVariable
This decides whether to use the "bitmap" file or a bitmap stored in "variable".
bool tile
This is no longer in use.
Public Functions
setBitmap(string filename)
Set the image rendered in this control.
Parameters:
filename | The image name you want to set ChunkedBitmap.setBitmap("images/background.png"); |