GuiButtonBaseCtrl
The base class for the various button controls.
Button
caseString
Text label to display on button (if button class supports text labels).
string
ID of string in string table to use for text label on button.
int
Button behavior type.
bool
If true, mouse events will be passed on to script. Default is false.
Callbacks
void
If useMouseEvents is true, this is called when the left mouse button is pressed on an (active) button.
void
If useMouseEvents is true, this is called when the left mouse button is release over an (active) button.
void
onClick()
Called when the primary action of the button is triggered (e.g. by a left mouse click).
void
Called when the left mouse button is double-clicked on the button.
void
Called when the right mouse button is clicked on the button.
void
If useMouseEvents is true, this is called when the mouse cursor moves over the button (only if the button is the front-most visible control, though).
void
If useMouseEvents is true, this is called when the mouse cursor moves off the button (only if the button had previously received an onMouseEvent() event).
void
If useMouseEvents is true, this is called when a left mouse button drag is detected, i.e. when the user pressed the left mouse button on the control and then moves the mouse over a certain distance threshold with the mouse button still pressed.
Public Functions
string
getText()
Get the text display on the button's label (if any).
void
Simulate a click on the button.
void
Reset the mousing state of the button.
void
setStateOn(bool isOn)
For toggle or radio buttons, set whether the button is currently activated or not. For radio buttons, toggling a button on will toggle all other radio buttons in its group to off.
void
setText(string text)
Set the text displayed on the button's label.
void
setTextID(string id)
Set the text displayed on the button's label using a string from the string table assigned to the control.
Detailed Description
The base class for the various button controls.
This is the base class for the various types of button controls. If no more specific functionality is required than offered by this class, then it can be instantiated and used directly. Otherwise, its subclasses should be used:
GuiRadioCtrl (radio buttons)
GuiCheckBoxCtrl (checkboxes)
GuiButtonCtrl (push buttons with text labels)
GuiBitmapButtonCtrl (bitmapped buttons)
GuiBitmapButtonTextCtrl (bitmapped buttons with a text label)
GuiToggleButtonCtrl (toggle buttons, i.e. push buttons with "sticky" behavior)
GuiSwatchButtonCtrl (color swatch buttons)
GuiBorderButtonCtrl (push buttons for surrounding child controls)
Button
caseString text
Text label to display on button (if button class supports text labels).
string textID
ID of string in string table to use for text label on button.
int groupNum
Radio button toggle group number. All radio buttons that are assigned the same groupNum and that are parented to the same control will synchronize their toggle state, i.e. if one radio button is toggled on all other radio buttons in its group will be toggled off.
The default group is -1.
GuiButtonType buttonType
Button behavior type.
bool useMouseEvents
If true, mouse events will be passed on to script. Default is false.
Callbacks
onMouseDown()
If useMouseEvents is true, this is called when the left mouse button is pressed on an (active) button.
onMouseUp()
If useMouseEvents is true, this is called when the left mouse button is release over an (active) button.
note:To trigger actions, better use onClick() since onMouseUp() will also be called when the mouse was not originally pressed on the button.
onClick()
Called when the primary action of the button is triggered (e.g. by a left mouse click).
onDoubleClick()
Called when the left mouse button is double-clicked on the button.
onRightClick()
Called when the right mouse button is clicked on the button.
onMouseEnter()
If useMouseEvents is true, this is called when the mouse cursor moves over the button (only if the button is the front-most visible control, though).
onMouseLeave()
If useMouseEvents is true, this is called when the mouse cursor moves off the button (only if the button had previously received an onMouseEvent() event).
onMouseDragged()
If useMouseEvents is true, this is called when a left mouse button drag is detected, i.e. when the user pressed the left mouse button on the control and then moves the mouse over a certain distance threshold with the mouse button still pressed.
Public Functions
getText()
Get the text display on the button's label (if any).
The button's label.
performClick()
Simulate a click on the button.
This method will trigger the button's action just as if the button had been pressed by the user.
resetState()
Reset the mousing state of the button.
This method should not generally be called.
setStateOn(bool isOn)
For toggle or radio buttons, set whether the button is currently activated or not. For radio buttons, toggling a button on will toggle all other radio buttons in its group to off.
Parameters:
isOn | If true, the button will be toggled on (if not already); if false, it will be toggled off. |
note:Toggling the state of a button with this method will not not trigger the action associated with the button. To do that, use performClick().
setText(string text)
Set the text displayed on the button's label.
Parameters:
text | The text to display as the button's text label. |
note:Not all buttons render text labels.
setTextID(string id)
Set the text displayed on the button's label using a string from the string table assigned to the control.
Parameters:
id | Name of the variable that contains the integer string ID. Used to look up string in table. |
note:Not all buttons render text labels.