guiAnimBitmapCtrl
Callbacks
Public Attributes
string
A list of frames and/or frame ranges to use for particle animation if animateTexture is true.
Point2I
The number of frames, in rows and columns stored in textureName (when animateTexture is true).
int
Index of currently Displaying Frame.
int
Frame Rate.
bool
loop?
bool
play?
bool
play reversed?
Detailed Description
UNDOCUMENTED!
Callbacks
onLoop()
triggered when a loop completes
onCompleted()
triggered when an animation completes
onFrame(int frameIndex, int frame)
triggered when a frame increments
Public Attributes
string animTexFrames
A list of frames and/or frame ranges to use for particle animation if animateTexture is true.
Each frame token must be separated by whitespace. A frame token must be a positive integer frame number or a range of frame numbers separated with a '-'. The range separator, '-', cannot have any whitspace around it.
Ranges can be specified to move through the frames in reverse as well as forward (eg. 19-14). Frame numbers exceeding the number of tiles will wrap.
mAnimTexFrames = "0-16 20 19 18 17 31-21";
Point2I animTexTiling
The number of frames, in rows and columns stored in textureName (when animateTexture is true).
A maximum of 256 frames can be stored in a single texture when using mAnimTexTiling. Value should be "NumColumns NumRows", for example "4 4".
int curFrame
Index of currently Displaying Frame.
int fps
Frame Rate.
bool Loop
loop?
bool play
play?
bool reverse
play reversed?