# ForestBrushElement

Represents a type of ForestItem and parameters for how it is placed when painting with a ForestBrush that contains it.

## ForestBrushElement

The type of ForestItem this element holds placement parameters for.

```
float
```

The probability that this element will be created during an editor brush stroke is the sum of all element probabilities in the brush divided by the probability of this element.

```
float
```

The max rotation in degrees that items will be placed.

```
float
```

The minimum random size for each item.

```
float
```

The maximum random size of each item.

```
float
```

An exponent used to bias between the minimum and maximum random sizes.

```
float
```

Min variation in the sink radius.

```
float
```

Max variation in the sink radius.

```
float
```

This is the radius used to calculate how much to sink the trunk at its base and is used to sink the tree into the ground when its on a slope.

```
float
```

The min surface slope in degrees this item will be placed on.

```
float
```

The max surface slope in degrees this item will be placed on.

```
float
```

The min world space elevation this item will be placed.

```
float
```

The max world space elevation this item will be placed.

## Detailed Description

Represents a type of ForestItem and parameters for how it is placed when painting with a ForestBrush that contains it.

## ForestBrushElement

ForestItemData ForestItemData

The type of ForestItem this element holds placement parameters for.

float probability

The probability that this element will be created during an editor brush stroke is the sum of all element probabilities in the brush divided by the probability of this element.

float rotationRange

The max rotation in degrees that items will be placed.

float scaleMin

The minimum random size for each item.

float scaleMax

The maximum random size of each item.

float scaleExponent

An exponent used to bias between the minimum and maximum random sizes.

float sinkMin

Min variation in the sink radius.

float sinkMax

Max variation in the sink radius.

float sinkRadius

This is the radius used to calculate how much to sink the trunk at its base and is used to sink the tree into the ground when its on a slope.

float slopeMin

The min surface slope in degrees this item will be placed on.

float slopeMax

The max surface slope in degrees this item will be placed on.

float elevationMin

The min world space elevation this item will be placed.

float elevationMax

The max world space elevation this item will be placed.