ForestBrushElement
Represents a type of ForestItem and parameters for how it is placed when painting with a ForestBrush that contains it.
ForestBrushElement
The type of ForestItem this element holds placement parameters for.
float
The probability that this element will be created during an editor brush stroke is the sum of all element probabilities in the brush divided by the probability of this element.
float
The max rotation in degrees that items will be placed.
float
The minimum random size for each item.
float
The maximum random size of each item.
float
An exponent used to bias between the minimum and maximum random sizes.
float
Min variation in the sink radius.
float
Max variation in the sink radius.
float
This is the radius used to calculate how much to sink the trunk at its base and is used to sink the tree into the ground when its on a slope.
float
The min surface slope in degrees this item will be placed on.
float
The max surface slope in degrees this item will be placed on.
float
The min world space elevation this item will be placed.
float
The max world space elevation this item will be placed.
Detailed Description
Represents a type of ForestItem and parameters for how it is placed when painting with a ForestBrush that contains it.
ForestBrushElement
ForestItemData ForestItemData
The type of ForestItem this element holds placement parameters for.
float probability
The probability that this element will be created during an editor brush stroke is the sum of all element probabilities in the brush divided by the probability of this element.
float rotationRange
The max rotation in degrees that items will be placed.
float scaleMin
The minimum random size for each item.
float scaleMax
The maximum random size of each item.
float scaleExponent
An exponent used to bias between the minimum and maximum random sizes.
float sinkMin
Min variation in the sink radius.
float sinkMax
Max variation in the sink radius.
float sinkRadius
This is the radius used to calculate how much to sink the trunk at its base and is used to sink the tree into the ground when its on a slope.
float slopeMin
The min surface slope in degrees this item will be placed on.
float slopeMax
The max surface slope in degrees this item will be placed on.
float elevationMin
The min world space elevation this item will be placed.
float elevationMax
The max world space elevation this item will be placed.