Torque3D Documentation / _generateds / FlyingVehicleData

FlyingVehicleData

consoledoc.h

Defines the properties of a FlyingVehicle.

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Public Attributes

float

Corrective torque applied to level out the vehicle when moving at less than maxAutoSpeed.

float

Scale factor applied to steering input if speed is less than maxAutoSpeed to.improve handling at very low speeds.

float

Corrective force applied to slow the vehicle when moving at less than maxAutoSpeed.

Emitter to generate particles for backward jet thrust.

float

The vehicle's height off the ground when useCreateHeight is active.

Emitter to generate particles for downward jet thrust.

Looping engine sound.

Emitter to generate particles for forward jet thrust.

float

Damping force in the opposite direction to sideways velocity.

float

The vehicle's height off the ground when at rest.

Looping sound to play while the vehicle is jetting.

float

Maximum X and Y (horizontal plane) maneuvering force.

float

Maximum speed for automatic vehicle control assistance - vehicles travelling at speeds above this value do not get control assitance.

float

Minimum speed at which to start generating contrail particles.

float

Damping torque against rolling maneuvers (rotation about the y-axis), proportional to linear velocity.

float

Rotational drag factor (slows vehicle rotation speed in all axes).

float

Maximum X and Z (sideways and vertical) steering force.

float

Roll force induced by sideways steering input value (controls how much the vehicle rolls when turning).

Emitter to generate contrail particles from model nodes contrail0 - contrail3.

float

Damping force in the opposite direction to vertical velocity.

float

Multiplier applied to the jetForce (defined in VehicleData) when thrusting vertically.

Detailed Description

Defines the properties of a FlyingVehicle.

Public Attributes

float autoAngularForce 

Corrective torque applied to level out the vehicle when moving at less than maxAutoSpeed.

The torque is inversely proportional to vehicle speed.

float autoInputDamping 

Scale factor applied to steering input if speed is less than maxAutoSpeed to.improve handling at very low speeds.

Smaller values make steering less sensitive.

float autoLinearForce 

Corrective force applied to slow the vehicle when moving at less than maxAutoSpeed.

The force is inversely proportional to vehicle speed.

ParticleEmitterData backwardJetEmitter 

Emitter to generate particles for backward jet thrust.

Backward jet thrust particles are emitted from model nodes JetNozzleX and JetNozzleY.

float createHoverHeight 

The vehicle's height off the ground when useCreateHeight is active.

This can help avoid problems with spawning the vehicle.

ParticleEmitterData downJetEmitter 

Emitter to generate particles for downward jet thrust.

Downward jet thrust particles are emitted from model nodes JetNozzle2 and JetNozzle3.

SFXProfile engineSound 

Looping engine sound.

ParticleEmitterData forwardJetEmitter 

Emitter to generate particles for forward jet thrust.

Forward jet thrust particles are emitted from model nodes JetNozzle0 and JetNozzle1.

float horizontalSurfaceForce 

Damping force in the opposite direction to sideways velocity.

Provides "bite" into the wind for climbing/diving and turning).

float hoverHeight 

The vehicle's height off the ground when at rest.

SFXProfile jetSound 

Looping sound to play while the vehicle is jetting.

float maneuveringForce 

Maximum X and Y (horizontal plane) maneuvering force.

The actual force applied depends on the current thrust.

float maxAutoSpeed 

Maximum speed for automatic vehicle control assistance - vehicles travelling at speeds above this value do not get control assitance.

float minTrailSpeed 

Minimum speed at which to start generating contrail particles.

float rollForce 

Damping torque against rolling maneuvers (rotation about the y-axis), proportional to linear velocity.

Acts to adjust roll to a stable position over time as the vehicle moves.

float rotationalDrag 

Rotational drag factor (slows vehicle rotation speed in all axes).

float steeringForce 

Maximum X and Z (sideways and vertical) steering force.

The actual force applied depends on the current steering input.

float steeringRollForce 

Roll force induced by sideways steering input value (controls how much the vehicle rolls when turning).

ParticleEmitterData trailEmitter 

Emitter to generate contrail particles from model nodes contrail0 - contrail3.

float verticalSurfaceForce 

Damping force in the opposite direction to vertical velocity.

Controls side slip; lower numbers give more slide.

float vertThrustMultiple 

Multiplier applied to the jetForce (defined in VehicleData) when thrusting vertically.