FlyingVehicleData
Defines the properties of a FlyingVehicle.
Public Attributes
float
Corrective torque applied to level out the vehicle when moving at less than maxAutoSpeed.
float
Scale factor applied to steering input if speed is less than maxAutoSpeed to.improve handling at very low speeds.
float
Corrective force applied to slow the vehicle when moving at less than maxAutoSpeed.
Emitter to generate particles for backward jet thrust.
float
The vehicle's height off the ground when useCreateHeight is active.
Emitter to generate particles for downward jet thrust.
Looping engine sound.
Emitter to generate particles for forward jet thrust.
float
Damping force in the opposite direction to sideways velocity.
float
The vehicle's height off the ground when at rest.
Looping sound to play while the vehicle is jetting.
float
Maximum X and Y (horizontal plane) maneuvering force.
float
Maximum speed for automatic vehicle control assistance - vehicles travelling at speeds above this value do not get control assitance.
float
Minimum speed at which to start generating contrail particles.
float
Damping torque against rolling maneuvers (rotation about the y-axis), proportional to linear velocity.
float
Rotational drag factor (slows vehicle rotation speed in all axes).
float
Maximum X and Z (sideways and vertical) steering force.
float
Roll force induced by sideways steering input value (controls how much the vehicle rolls when turning).
Emitter to generate contrail particles from model nodes contrail0 - contrail3.
float
Damping force in the opposite direction to vertical velocity.
float
Multiplier applied to the jetForce (defined in VehicleData) when thrusting vertically.
Detailed Description
Defines the properties of a FlyingVehicle.
Public Attributes
float autoAngularForce
Corrective torque applied to level out the vehicle when moving at less than maxAutoSpeed.
The torque is inversely proportional to vehicle speed.
float autoInputDamping
Scale factor applied to steering input if speed is less than maxAutoSpeed to.improve handling at very low speeds.
Smaller values make steering less sensitive.
float autoLinearForce
Corrective force applied to slow the vehicle when moving at less than maxAutoSpeed.
The force is inversely proportional to vehicle speed.
ParticleEmitterData backwardJetEmitter
Emitter to generate particles for backward jet thrust.
Backward jet thrust particles are emitted from model nodes JetNozzleX and JetNozzleY.
float createHoverHeight
The vehicle's height off the ground when useCreateHeight is active.
This can help avoid problems with spawning the vehicle.
ParticleEmitterData downJetEmitter
Emitter to generate particles for downward jet thrust.
Downward jet thrust particles are emitted from model nodes JetNozzle2 and JetNozzle3.
SFXProfile engineSound
Looping engine sound.
ParticleEmitterData forwardJetEmitter
Emitter to generate particles for forward jet thrust.
Forward jet thrust particles are emitted from model nodes JetNozzle0 and JetNozzle1.
float horizontalSurfaceForce
Damping force in the opposite direction to sideways velocity.
Provides "bite" into the wind for climbing/diving and turning).
float hoverHeight
The vehicle's height off the ground when at rest.
SFXProfile jetSound
Looping sound to play while the vehicle is jetting.
float maneuveringForce
Maximum X and Y (horizontal plane) maneuvering force.
The actual force applied depends on the current thrust.
float maxAutoSpeed
Maximum speed for automatic vehicle control assistance - vehicles travelling at speeds above this value do not get control assitance.
float minTrailSpeed
Minimum speed at which to start generating contrail particles.
float rollForce
Damping torque against rolling maneuvers (rotation about the y-axis), proportional to linear velocity.
Acts to adjust roll to a stable position over time as the vehicle moves.
float rotationalDrag
Rotational drag factor (slows vehicle rotation speed in all axes).
float steeringForce
Maximum X and Z (sideways and vertical) steering force.
The actual force applied depends on the current steering input.
float steeringRollForce
Roll force induced by sideways steering input value (controls how much the vehicle rolls when turning).
ParticleEmitterData trailEmitter
Emitter to generate contrail particles from model nodes contrail0 - contrail3.
float verticalSurfaceForce
Damping force in the opposite direction to vertical velocity.
Controls side slip; lower numbers give more slide.
float vertThrustMultiple
Multiplier applied to the jetForce (defined in VehicleData) when thrusting vertically.