CloudLayer
A layer of clouds which change shape over time and are affected by scene lighting.
CloudLayer
filename
An RGBA texture which should contain normals and opacity (density).
float
texScale [3]
Controls the texture repeat of this slot.
Point2F
texDirection [3]
Controls the direction this slot scrolls.
float
texSpeed [3]
Controls the speed this slot scrolls.
LinearColorF
Base cloud color before lighting.
float
Brightness scale so CloudLayer can be overblown if desired.
float
Fraction of sky covered by clouds 0-1.
float
Overall scalar to texture scroll speed.
float
Abstract number which controls the curvature and height of the dome mesh.
Public Static Attributes
bool
Disables rendering of all instances of this type.
bool
Disables selection of all instances of this type.
Detailed Description
A layer of clouds which change shape over time and are affected by scene lighting.
CloudLayer always renders overhead, following the camera. It is intended as part of the background of your level, rendering in front of Sky/Sun type objects and behind everything else.
The illusion of clouds forming and changing over time is controlled by the normal/opacity texture and the three sets of texture animation parameters. The texture is sampled three times. The first sample defines overall cloud density, where clouds are likely to form and their general size and shape. The second two samples control how it changes over time; they are combined and used as modifiers to the first sample.
CloudLayer is affected by scene lighting and is designed to be used in scenes with dynamic lighting or time of day changes.
CloudLayer
filename texture
An RGBA texture which should contain normals and opacity (density).
float texScale [3]
Controls the texture repeat of this slot.
Point2F texDirection [3]
Controls the direction this slot scrolls.
float texSpeed [3]
Controls the speed this slot scrolls.
LinearColorF baseColor
Base cloud color before lighting.
float exposure
Brightness scale so CloudLayer can be overblown if desired.
float coverage
Fraction of sky covered by clouds 0-1.
float windSpeed
Overall scalar to texture scroll speed.
float height
Abstract number which controls the curvature and height of the dome mesh.