Torque3D Documentation / _generateds / afxPlayerPuppetData

afxPlayerPuppetData

consoledoc.h

A datablock that specifies a Player Puppet effect.

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Public Attributes

char
string

Detailed Description

A datablock that specifies a Player Puppet effect.

Player Puppet effects are defined using the afxPlayerPuppetData datablock and are used to control the movement of Player objects with the AFX constraint system. The Player Puppet effect is similar to the Player Movement effect, but where movement effects 'steer' the player using the same mechanisms that allow Player control from mouse and keyboard input, Player Puppet effects totally take over a Player's transformation using the AFX constraint system.

Player Puppet can be configured to directly move a Player's client ghosts as well as its server instance. When doing this, it is important to keep the general motion of the Player object and its ghosts somewhat consistent. Otherwise, obvious discontinuities in the motion will result when the Player Puppet ends and control is restored to the server Player.

Public Attributes

char networking 

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string objectSpec 

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