afxParticleEmitterData
A base datablock inherited by AFX Particle Emitter effects.
Public Attributes
bool
If true, the ejection offset of emitted particles is multiplied by the fade amount of the containing effect wrapper. As the effect fades-in and out, so does the ejection offset of new particles.
bool
If true, the initial velocity of emitted particles is multiplied by the fade amount of the containing effect wrapper. As the effect fades-in and out, so does the initial velocity of new particles.
string
A string of paths to be used as transform paths. Each path name must reference an afxPathData datablock. Transform paths are used to translate particles along a given path or series of paths.
Point3F
General direction vector used for emitting particles. Its exact interpretation is determined by the particle emitter subclass.
bool
Sets whether the vector field should be interpreted as a vector in the world coordinate system.
Detailed Description
A base datablock inherited by AFX Particle Emitter effects.
A base datablock inherited by AFX Particle Emitter effects.
Public Attributes
bool fadeOffset
If true, the ejection offset of emitted particles is multiplied by the fade amount of the containing effect wrapper. As the effect fades-in and out, so does the ejection offset of new particles.
bool fadeVelocity
If true, the initial velocity of emitted particles is multiplied by the fade amount of the containing effect wrapper. As the effect fades-in and out, so does the initial velocity of new particles.
string pathsTransform
A string of paths to be used as transform paths. Each path name must reference an afxPathData datablock. Transform paths are used to translate particles along a given path or series of paths.
Point3F vector
General direction vector used for emitting particles. Its exact interpretation is determined by the particle emitter subclass.
bool vectorIsWorld
Sets whether the vector field should be interpreted as a vector in the world coordinate system.