afxModelData
A datablock that specifies a Model effect.
Public Attributes
float
An alpha multiplier used to set maximum opacity of the model.
LinearColorF
deprecated
bool
deprecated
float
int
deprecated
int
deprecated
bool
deprecated
bool
deprecated
bool
string
Rename one or more texture tags in the model. Texture tags are what link a model's textures to materials.
filename
The name of an animation sequence to play in the model.
float
An offset in seconds indicating a starting point for the animation sequence specified by the sequence field. A rate of 1.0 (rather than sequenceRate) is used to convert from seconds to the thread offset.
float
The rate of playback for the sequence.
bool
Sets whether the model casts a shadow.
float
deprecated
float
deprecated
int
deprecated
float
deprecated
filename
The name of a .dts format file to use for the model.
bool
deprecated
bool
deprecated
bool
deprecated
bool
deprecated
Detailed Description
A datablock that specifies a Model effect.
A Model effect is a lightweight client-only geometry object useful for effect-driven props.
Public Attributes
float alphaMult
An alpha multiplier used to set maximum opacity of the model.
LinearColorF customAmbientLighting
deprecated
bool customAmbientSelfIllumination
deprecated
float fogMult
int forceOffMaterialFlags
deprecated
int forceOnMaterialFlags
deprecated
bool overrideLightingOptions
deprecated
bool receiveLMLighting
deprecated
bool receiveSunLight
string remapTextureTags
Rename one or more texture tags in the model. Texture tags are what link a model's textures to materials.
Field should be a string containing space-separated remapping tokens. A remapping token is two names separated by a colon, ':'. The first name should be a texture-tag that exists in the model, while the second is a new name to replace it. The string can have any number of remapping tokens as long as the total string length does not exceed 255.
filename sequence
The name of an animation sequence to play in the model.
float sequenceOffset
An offset in seconds indicating a starting point for the animation sequence specified by the sequence field. A rate of 1.0 (rather than sequenceRate) is used to convert from seconds to the thread offset.
float sequenceRate
The rate of playback for the sequence.
bool shadowEnable
Sets whether the model casts a shadow.
float shadowMaxVisibleDistance
deprecated
float shadowProjectionDistance
deprecated
int shadowSize
deprecated
float shadowSphereAdjust
deprecated
filename shapeFile
The name of a .dts format file to use for the model.
bool textureFiltering
deprecated
bool useAdaptiveSelfIllumination
deprecated
bool useCustomAmbientLighting
deprecated
bool useVertexAlpha
deprecated