Torque3D Documentation / _generateds / afxMagicMissileData

afxMagicMissileData

consoledoc.h

Defines a particular magic-missile type. (Use with afxMagicSpellData.)

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Detailed Description

Defines a particular magic-missile type. (Use with afxMagicSpellData.)

datablock afxMagicMissileData(Fireball_MM)
{
  muzzleVelocity = 50;
  velInheritFactor = 0;
  lifetime = 20000;
  isBallistic = true;
  ballisticCoefficient = 0.85;
  gravityMod = 0.05;
  isGuided = true;
  precision = 30;
  trackDelay = 7;
  launchOffset = "0 0 43.7965";
  launchOnServerSignal = true;
};

Public Attributes

int accelDelay 
float acceleration 
int accelLifetime 
float ballisticCoefficient 
int casterSafetyTime 
int collisionMask 
bool echoLaunchOffset 
bool followTerrain 
int followTerrainAdjustDelay 
float followTerrainAdjustRate 
float followTerrainHeight 
float gravityMod 
float hoverAltitude 
float hoverAttackDistance 
float hoverAttackGradient 
int hovertime 
bool isBallistic 
bool isGuided 
float launchAimPan 
float launchAimPitch 
string launchConstraintClient 
string launchConstraintServer 
string launchNode 
Point3F launchNodeOffset 
Point3F launchOffset 
Point3F launchOffsetClient 
Point3F launchOffsetServer 
int lifetime 
LightDescription lightDesc 
filename missileShapeName 
Point3F missileShapeScale 
float muzzleVelocity 
ParticleEmitterData ParticleEmitter 
ParticleEmitterData particleWaterEmitter 
float precision 
filename projectileShapeName 
bool reverseTargeting 
Point3F scale 
SFXTrack sound 
SplashData Splash 
Point3F startingVelocityVector 
int trackDelay 
string wiggleAxis 
floatList wiggleMagnitudes 
floatList wiggleSpeeds