Torque3D Documentation / _generateds / afxMachineGunData

afxMachineGunData

consoledoc.h

A datablock that specifies a Machine Gun effect.

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Public Attributes

A ProjectileData datablock describing the projectile to be launched.

int

Specifies the number of projectiles fired over a minute of time. A value of 1200 will create 20 projectiles per second.

Detailed Description

A datablock that specifies a Machine Gun effect.

Machine Gun is a simple but useful effect for rapidly shooting standard Torque Projectile objects. For performance reasons, keep in mind that each bullet is a separate Projectile object, which is not a very lightweight object.

Public Attributes

ProjectileData Projectile 

A ProjectileData datablock describing the projectile to be launched.

int roundsPerMinute 

Specifies the number of projectiles fired over a minute of time. A value of 1200 will create 20 projectiles per second.

Sample values for real machine guns: AK-47 = 600, M16 = 750-900, UZI = 600