Torque3D Documentation / _generateds / AccumulationVolume

AccumulationVolume

consoledoc.h

An invisible shape that allow objects within it to have an accumulation map.

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Internal

string

For internal use only.

string

For internal use only.

string

For internal use only.

Public Static Attributes

bool

Disables rendering of all instances of this type.

bool

Disables selection of all instances of this type.

Public Attributes

filename

Accumulation texture.

Detailed Description

An invisible shape that allow objects within it to have an accumulation map.

AccumulationVolume is used to add additional realism to a scene. It's main use is in outdoor scenes where objects could benefit from overlaying environment accumulation textures such as sand, snow, etc.

Objects within the volume must have accumulation enabled in their material.

Internal

string plane 

For internal use only.

string point 

For internal use only.

string edge 

For internal use only.

Public Static Attributes

bool isRenderable 

Disables rendering of all instances of this type.

bool isSelectable 

Disables selection of all instances of this type.

Public Attributes

filename texture 

Accumulation texture.